|Client||Personal - Google Certification Portfolio|
|Problem||Scorekeeping on arcade cabinets is limited to local machines and can't be shared for fun or global competition.|
|Solution||Build an app that allows real-time score recording to share on a connected platform.|
As part of the Google UX Certification process, students were asked to create portfolio projects based on prompts. One of my prompts was to come up with a product for High Scores in Arcades.
As I thought through the prompt and dove into user research, I discovered that there are a variety of different personas that visit arcades, but there isn't a sense of community amongst players, and there's no way to share game data like high scores.
Competitive market analysis proved that there is a gap in the market for this problem, and even though this was just a project for a class, there could be some real value in this space.
questions, pain point identification, empathy maps
user stories, journey maps, accessibility considerations
value proposition, human factors
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