In college, we had Innovation/Entrepreneurship courses as part of our core cirriculum. One of the assignments was to come up with a product to compete for an NSF grant on green technologies. Being game development majors, our small group decided to apply with a novel educational game about personal carbon footprint and ways to be more sustainable at-home. We unfortunately did not win the grant, but the process of designing/developing games and the camaraderie we shared pushed us to continue the company for the next 5 years.
For the first time, I was able to be my own boss and run a team of highly talented individuals. We built three mobile games for Windows Mobile and Android as our primary coding language in school was C#. We released one of the games on iOS as well. Grayscale was a gravity bubble popping game with a slew of time-based and dexterity challenges. G-Day: Tower Defense was a pun-filled tower defense game with dozens of levels, fantastic art, and clever AI gnome enemies. With these two games we were able to be a featured vendor booth at the Winter X Games in Aspen.
Our last game RAD was a maze game utilizing the accelerometer of the phone as the primary input, where the user had to physically spin their phone to control a ball orbiting user-set centerpoints to navigate the mazes. It was a really cool concept, but sadly personal lives and new jobs interefered with its release, causing tensions in the team and ultimately I chose to shift my focus into another personal passion and current career: web development.